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Frostbite game engine
Frostbite game engine






frostbite game engine

It also allowed selective sound prioritizing, called the High Dynamic Range (HDR) Audio, meaning that it will select to emit more important and "louder" sounds, rather than every sound at once. This introduced the high amount of destructibility offered by the engine, allowing for almost every environmental piece to be destroyed, from walls to the ground itself.Īs well, it allows for real-time lighting, allowing the lighting angles and effects to change dynamically without any modifications needed to be made to the environment. DICE started development of the original Frostbite technology in April 2004 and subsequently used it in their first entry of the Bad Company series, Battlefield: Bad Company.








Frostbite game engine